The Next Generation of Toy Companies Won't Look Like the Last Generation
How smaller teams, outsourced operations, artificial intelligence and changing routes to market could fundamentally reshape the toy industry over the next decade.

For decades, the basic structure of a successful toy company has remained remarkably consistent. You needed product development people, designers, engineers, salespeople, marketing professionals, operations staff and a network of factories capable of turning your ideas into physical products. If you wanted to build a serious international toy business, you generally needed a sizeable organisation to support your ambitions, with all the costs and complications that inevitably came with it.
There have always been exceptions, of course. The toy industry has a long history of entrepreneurial businesses punching well above their weight, while outsourcing manufacturing has been commonplace for decades. Nevertheless, there has generally been a reasonably strong relationship between the size of a toy company, the number of people it employs and the scale of its commercial activities. Bigger businesses have tended to require bigger teams, more infrastructure and more management.
Over the next decade, I suspect that relationship is going to change quite significantly. We are entering a period in which technology, changing consumer purchasing habits and an increasingly sophisticated global network of specialist service providers could allow much smaller companies to achieve things that previously required considerably larger organisations. A toy business employing ten people might become capable of competing commercially with a traditional business employing fifty or more, provided it has the right products, partnerships, expertise and business model.
This doesn't mean that large toy companies are going to disappear, or that every entrepreneur with a laptop and a toy idea is suddenly going to become the next LEGO or Mattel. The toy industry remains a complicated, capital-intensive business in many respects, and the fundamental challenges of developing products that consumers actually want, manufacturing them reliably and getting them into the hands of customers aren't going away. However, there are good reasons to believe that the organisational structure of tomorrow's successful toy businesses will look rather different from that of yesterday's.
The Traditional Toy Company Model Is Becoming Increasingly Expensive
One of the biggest challenges facing established toy companies is the sheer cost of maintaining the infrastructure required to operate. Salaries, offices, product development, warehousing, sales teams, inventory financing, compliance and international operations all contribute to a substantial fixed-cost base, which must ultimately be supported by sufficient sales revenue and profit margins. The larger the organisation becomes, the more revenue it typically needs just to keep everything running.
This model works perfectly well when a business is growing consistently and can spread its overheads across an expanding product range and customer base. Unfortunately, as anyone who has spent any meaningful time in the toy industry knows, our business has never been particularly predictable. Consumer tastes change, retail buyers change their priorities, licensing properties rise and fall in popularity, and a handful of disappointing product launches can have a disproportionate impact on profitability. Even very experienced toy companies sometimes find themselves with expensive infrastructure that is no longer justified by their sales performance.
The traditional response to growth has often been to recruit additional employees, establish new departments and build more infrastructure. The problem is that these commitments don't automatically disappear when sales disappoint. A company that expands its workforce to support £20 million in annual revenue can find itself in a difficult position if turnover subsequently falls to £14 million, particularly if the reduction happens quickly.
The next generation of toy businesses may approach this problem rather differently. Instead of automatically asking how many additional employees they need to support their growth ambitions, entrepreneurs may increasingly ask which activities genuinely need to be performed internally, which can be outsourced and where technology can eliminate unnecessary work. The objective won't necessarily be to employ as few people as possible, but rather to create an organisation that can grow without continually increasing its permanent cost base.

Smaller Core Teams, Bigger Commercial Capabilities
Imagine a toy company with eight full-time employees. The founders provide commercial leadership and product vision, supported by a couple of product development specialists, a marketing and brand manager, a sales director, an operations manager and someone overseeing the finances. On paper, that looks like a relatively small business with obvious limitations, especially if it has ambitions to sell products internationally.
Now imagine that same company has established relationships with several specialist design studios, independent inventors, engineering consultants, testing laboratories, contract manufacturers, third-party logistics providers, freelance marketing specialists and international sales agents. Suddenly, the company has access to a much broader range of expertise than its headcount would suggest. More importantly, it can increase or reduce the amount of external resource it uses according to the number of projects underway and the commercial opportunities available.
This is not an entirely new concept. Many successful toy companies already operate with relatively lean central teams and extensive external networks, while the industry has always relied heavily on external inventors, factories and distributors. What is changing is the range of services available, the sophistication of digital collaboration tools and the ease with which specialist expertise can be accessed internationally. It is becoming increasingly practical to coordinate a sophisticated commercial operation without necessarily employing everyone involved in making that operation work.
There are disadvantages to this approach, and they shouldn't be underestimated. Outsourcing can create problems with quality control, communication, intellectual property protection and accountability. External suppliers may have competing clients and different commercial priorities, while a company that becomes excessively dependent on outside partners can quickly discover that it has surrendered too much control over its own business. Nevertheless, when managed effectively, this model offers the potential for significantly greater flexibility and a much lower permanent cost base.
Artificial Intelligence Could Change the Economics of Running a Toy Company
There is plenty of exaggerated commentary about artificial intelligence, and the toy industry is certainly not immune to it. We should be sceptical of claims that AI will simply replace human creativity, eliminate the need for experienced product developers or somehow remove the commercial risks associated with launching new toys. Having spent many years working in the industry, I would suggest that anyone who thinks developing a commercially successful toy is simply a matter of generating a few attractive-looking product concepts probably doesn't understand the business particularly well.
However, dismissing AI because some of the claims surrounding it are overblown would be an equally serious mistake. Consider the enormous amount of routine work involved in operating a toy company. Sales presentations, marketing copy, competitor research, product specifications, customer correspondence, packaging concepts, forecasting, translation, internal reporting and administrative coordination can consume substantial amounts of staff time. Many of these activities are necessary, but they don't all require the same level of specialist human judgement or creativity.
AI is already capable of assisting with many of these tasks, although the quality of its output varies and human oversight remains essential. As the technology improves and becomes more deeply integrated into everyday business software, the productivity gains could be substantial. A product development manager might use AI tools to explore numerous preliminary concepts before selecting a handful for serious development, while a marketing executive could produce and refine alternative promotional approaches much more quickly than before. International salespeople could prepare market-specific presentations with less administrative support, and business owners could interrogate sales data and inventory reports without needing substantial analytical resources.
The cumulative impact could be particularly significant for smaller companies. An organisation that previously needed several additional employees or external agencies to handle routine commercial activities might eventually be able to manage much of that workload with a smaller team of experienced professionals supported by AI systems. This doesn't necessarily mean companies will immediately start making large numbers of employees redundant, but it may mean that growing businesses don't need to recruit at anything like the same rate as they expand.
There are important limitations, of course. AI-generated toy concepts still need genuine originality, engineering development, consumer validation and safety testing. Commercially sensitive information must be handled carefully, while intellectual property questions cannot simply be ignored. Most importantly, AI cannot guarantee that children will actually want to play with a product, which remains rather fundamental to the entire exercise.
The real opportunity, in my view, isn't to replace toy industry expertise with artificial intelligence, but to make experienced toy industry professionals substantially more productive. A mediocre product development executive with access to AI doesn't automatically become a brilliant inventor, but a talented executive who understands children, gameplay, manufacturing and commercial realities might be able to achieve considerably more than was previously possible.
The Rise of the Almost Entirely Outsourced Toy Company
One possible development over the next decade is the emergence of more toy businesses that are primarily brand owners, product originators and commercial coordinators rather than traditional manufacturers or large operational organisations. Such companies might retain ownership of their intellectual property, manage product strategy and control key commercial relationships while outsourcing almost everything else.
Product concepts could come from external inventors and design agencies, with engineering and tooling coordinated through manufacturing partners. Compliance testing could be handled by independent laboratories, while international distribution could be managed through specialist distributors, sales agents and logistics companies. The business itself would concentrate on identifying consumer opportunities, selecting great products, building brands, developing commercial relationships and making sure that all the different elements work together effectively.
There is a certain logic to this model when you consider what consumers are actually purchasing. After all, parents and children don't buy toys because the manufacturer employs 300 people rather than 30. They purchase toys because the products appeal to them, whether through play value, entertainment properties, collectability, appearance, price or some combination of these factors. The size of the organisation behind the product is largely irrelevant to the end consumer, provided the product itself delivers what they want.
However, outsourcing doesn't automatically make a business cheaper in every circumstance. External providers need to make their own margins, and repeatedly purchasing specialist services can become expensive, particularly if a company is managing a large number of products or frequently changing its requirements. At sufficient scale, bringing certain functions in-house may remain the most commercially sensible option, both financially and operationally.
The likely outcome, therefore, isn't that every toy company will become entirely outsourced, but that successful businesses will become much more deliberate about deciding which capabilities genuinely need to be owned internally. Rather than building departments simply because that is how toy companies have traditionally operated, management teams will increasingly assess whether each function creates enough value to justify its permanent cost.
Direct-to-Consumer Sales Could Transform Some Toy Business Models
Historically, retail distribution has been one of the most significant barriers to entry in the toy industry. Securing listings with major retailers often requires substantial investment in sales resources, retailer relationships, inventory, marketing support and working capital. Even an excellent product can fail commercially if the company behind it cannot achieve sufficient distribution, and the power of major retailers has frequently determined which brands succeed and which struggle.
E-commerce has already changed this dynamic, but the implications could become considerably more significant over the next decade. A toy company can now establish direct relationships with consumers through its own website, online marketplaces, social media, specialist communities and crowdfunding platforms. For certain product categories, this creates the possibility of building a commercially meaningful business without immediately securing listings with major toy retail chains.
This is particularly relevant to enthusiast-driven categories such as premium board games, collectibles, hobby products, construction sets and specialist toys aimed at clearly identifiable consumer communities. These customers are often prepared to seek out products that interest them rather than relying entirely on what happens to be available in their local toy shop. They may also be more receptive to purchasing from smaller brands, particularly where those brands have developed a strong identity or an active community of enthusiasts.
The financial implications can be attractive. A company selling a £50 premium product directly to consumers has a very different revenue structure from one supplying the same product to retailers at a wholesale price substantially below its recommended retail price. Although direct sales introduce fulfilment costs, payment processing fees, marketing expenditure and customer service obligations, the opportunity to retain more of the final selling price can potentially make a significant difference to profitability.
Perhaps even more importantly, direct relationships provide businesses with valuable information about their customers. Instead of relying almost entirely on retailer sales reports and occasional consumer research, companies can learn directly from purchasing behaviour, customer feedback and ongoing community engagement. This information can help inform future product development, marketing decisions and inventory planning, potentially reducing some of the guesswork traditionally associated with the toy business.
We shouldn't overstate the opportunity, however. Selling directly to consumers is certainly not the same as selling profitably to consumers. Online advertising can be expensive, customer acquisition costs can be unpredictable, and managing individual orders introduces operational complexity. Returns, delivery problems, taxation and consumer protection obligations all need to be handled correctly, while the benefits of traditional retail distribution remain substantial.
For mass-market products, major retailers are likely to remain essential. Parents and children will continue discovering and purchasing toys in physical stores, while established retail chains provide access to millions of customers that smaller brands cannot easily replicate independently. The more realistic prediction is that tomorrow's toy companies will increasingly use a combination of direct sales and traditional distribution, choosing the right balance for their products and target consumers.
Building Consumer Demand Before Committing to Manufacturing
One of the most interesting potential changes concerns how toy companies decide which products to manufacture in the first place. The traditional toy business model frequently requires substantial investment in product development, tooling, packaging and inventory before there is convincing evidence that consumers will actually purchase the finished product. Retailer feedback provides some reassurance, but anyone who has worked in toy sales knows that a positive reaction from a buyer is not the same as demonstrated consumer demand.
The ability to build direct relationships with customers creates opportunities to reduce some of this uncertainty. Crowdfunding campaigns, pre-orders, online communities, prototype demonstrations and controlled product launches can all help companies test whether there is sufficient interest in a product before committing to large production quantities.
A specialist board game company, for example, may be able to present a developed concept to an established enthusiast community, gauge purchasing interest and secure pre-orders before placing its main manufacturing commitment. A collectibles business might similarly test demand for a proposed range through its existing customer base before investing heavily in production. These approaches are unlikely to eliminate commercial risk entirely, but they can provide useful evidence that would have been difficult or expensive to obtain through traditional methods.
Of course, this approach isn't suitable for every toy category, and pre-order success doesn't guarantee long-term retail demand. Crowdfunding campaigns can also create serious problems if companies underestimate manufacturing costs, shipping expenses or fulfilment complexity. Nevertheless, the broader principle is commercially attractive: the more demand a company can validate before committing substantial capital, the less unnecessary risk it needs to take. For smaller toy businesses operating with limited financial resources, that could make a considerable difference to their chances of survival.
Social Media Is Creating a Different Kind of Toy Brand
Another fundamental change concerns how successful toy brands establish consumer awareness. Traditionally, major toy companies enjoyed significant advantages because they could afford television advertising, substantial marketing campaigns and prominent retail promotions. Smaller competitors often struggled to achieve comparable visibility, regardless of product quality, simply because they lacked the financial resources required to reach large numbers of consumers.
The growth of social media and creator-driven marketing has created additional routes to consumer attention. A compelling toy demonstration can reach an enormous audience online without the company behind it necessarily investing in a traditional mass-media campaign. Products that are visually distinctive, surprising, satisfying to use or particularly entertaining to watch can be especially well suited to this environment.
The growth of collectibles and socially driven toy trends illustrates the commercial significance of these changing consumer behaviours. Products can develop substantial followings within particular online communities, and those communities can become important sources of both awareness and repeat purchasing. For entrepreneurial toy companies, the opportunity to establish a recognisable brand without spending millions on conventional advertising is clearly attractive.
However, social media success comes with an obvious problem: what goes viral today may be forgotten tomorrow. A business built around a temporary trend can find itself holding substantial inventory once consumer attention moves elsewhere, and the algorithms controlling social media visibility are hardly a reliable foundation for long-term commercial planning.
The challenge for tomorrow's toy entrepreneurs will therefore be converting short-term attention into sustainable commercial demand. A viral video may generate an initial burst of sales, but building a successful toy company still requires repeatable product development, effective distribution, reliable fulfilment and sound financial management. Those less glamorous aspects of the business remain every bit as important as generating excitement online.
Smaller Toy Companies Could Become International From Day One
Historically, international expansion typically followed domestic success. A company would establish itself in its home market, develop a substantial sales base and then gradually expand overseas through distributors, sales agents or subsidiary operations. International business was often seen as something that happened once a toy company had reached a certain level of maturity and could afford to invest in overseas development.
That sequence may become less rigid. Digital marketing, online marketplaces, international fulfilment providers and specialist sales networks make it easier for smaller businesses to reach customers and commercial partners in multiple countries relatively early in their development. A British toy company might develop products with an Asian manufacturing partner, sell directly to American consumers, use a German distributor to access continental European retailers and manage the entire operation through a small UK-based team.
Variations of this model already exist, but what may change is how common and commercially practical they become. A business no longer necessarily needs a large domestic organisation before it can begin exploring international opportunities, particularly if its products appeal to clearly identifiable customer groups that exist across multiple countries.
There will still be substantial barriers to overcome, particularly around different safety regulations, packaging requirements, taxation, consumer protection rules and international logistics. The successful companies will be those that understand these realities rather than assuming technology has somehow eliminated them. Nevertheless, the geographical location and physical size of a toy company's headquarters may become less important indicators of its commercial reach than they have been historically.
What Happens to the Traditional Toy Industry Sales Team?
One potentially significant consequence of these developments concerns the way toy companies manage sales. For decades, many toy businesses have employed sizeable sales teams responsible for maintaining retailer relationships, presenting new products, negotiating commercial terms and managing customer accounts. In major markets, having experienced salespeople who understand individual retailers has often been viewed as essential to commercial success.
These functions aren't going to disappear. Relationships remain extremely important in the toy industry, and effective salespeople provide considerably more value than simply taking orders. Good sales executives understand their customers' businesses, identify opportunities, resolve problems and help suppliers navigate the often complicated requirements of major retail organisations.
However, companies may increasingly question whether they need large permanent sales organisations in every territory. Independent sales representatives, local distributors, specialist consultants and outsourced key account management services can provide alternatives, particularly when entering new markets or servicing smaller customer bases. Technology could also remove much of the administrative work currently associated with sales, including account reporting, presentation preparation, customer research, forecasting and routine communications.
The sales professionals who thrive in this environment may be those who provide genuine commercial insight, strong customer relationships and the ability to secure opportunities that technology cannot deliver independently. In other words, being an effective relationship builder and commercial negotiator could become more valuable, even as some routine sales activities become automated.
The Big Toy Companies Still Have Enormous Advantages
It would be a mistake to interpret these developments as evidence that smaller toy businesses are inevitably going to displace the established industry leaders. Companies such as LEGO, Mattel, Hasbro and Bandai Namco possess advantages that smaller competitors cannot easily replicate. These include globally recognised intellectual property, substantial financial resources, longstanding retail relationships, manufacturing expertise, sophisticated distribution networks and the ability to support major international marketing campaigns.
Scale still matters enormously in the toy industry, particularly when it comes to manufacturing economics, retailer negotiations and the funding required to develop major entertainment-driven brands. Indeed, the established companies may be able to benefit from the same technologies and outsourcing opportunities available to smaller competitors. AI-driven efficiency improvements could make large organisations more productive, while sophisticated data systems and international infrastructure may reinforce their existing competitive advantages.
The more interesting question is whether smaller companies will become capable of achieving levels of revenue and profitability that previously required significantly larger organisations. There is a considerable difference between a small company becoming more competitive and a small company replacing a global industry leader. The former seems increasingly plausible, while the latter is a much more ambitious proposition.

The Skills Needed to Run a Successful Toy Company Are Changing
If the organisational structure of toy businesses changes, the skills required of their leaders will also evolve. Traditional expertise in product development, manufacturing, retail sales and marketing will remain essential, but entrepreneurs may increasingly need to become effective managers of external resources, digital systems, intellectual property and complex international partnerships.
Rather than personally supervising a large workforce, tomorrow's toy business owner may spend more time coordinating specialist providers, assessing commercial opportunities and deciding where to allocate limited financial resources. The ability to identify reliable partners, negotiate effective agreements and maintain control over outsourced activities could become particularly important.
Financial discipline will also remain critical. Lean organisations can operate with lower fixed overheads, but they can still become vulnerable if they lack sufficient working capital, rely excessively on individual suppliers or underestimate the true costs of outsourced operations. A small permanent workforce doesn't eliminate the need to finance tooling, inventory, shipping and other major expenses associated with the toy industry.
Perhaps most importantly, product selection will remain absolutely fundamental. If technological developments make it cheaper and easier for companies to develop and launch toys, the market could become even more crowded with competing products. The ability to identify genuine consumer demand, understand what makes a toy commercially compelling and avoid investing in weak products may actually become more valuable rather than less.
There is a tendency to assume that improving the efficiency of product development automatically improves commercial outcomes, but that simply isn't true. Developing twenty mediocre toys more quickly isn't necessarily an improvement over developing ten mediocre toys slowly. The companies that succeed will still need to demonstrate sound commercial judgement about what consumers actually want, rather than simply becoming more efficient at producing products for which there is little demand.
Could We See £20 Million Toy Companies Employing Just Ten People?
One useful way of thinking about the future is to consider whether a toy company generating £20 million in annual sales could realistically operate with a permanent workforce of just ten people. For certain types of business, particularly those focused on a relatively narrow range of products and supported by strong external partners, this is entirely conceivable as a future operating model. Indeed, some relatively lean businesses already demonstrate elements of this approach.
Much would depend on the nature of the product range, the sales channels, the number of international markets served and how much operational responsibility is outsourced. A business selling a limited range of premium products through a small number of major distributors might find this structure comparatively straightforward. A company managing hundreds of individual product lines, frequent new launches and numerous major retail accounts would face considerably greater complexity.
There would also be financial trade-offs. A business employing fewer people would typically spend more money on external services, so lower payroll costs would not automatically translate into higher profitability. It would also need reliable systems, effective supplier management and sufficient financial resources to cope with unexpected problems.
Nevertheless, the broader possibility is significant. If companies can generate substantial revenues without the traditional levels of employment and fixed overheads, the economics of running a toy business could change materially. For entrepreneurs, this could lower some of the barriers to building meaningful businesses. For established companies, it raises questions about organisational efficiency, competitiveness and whether existing structures are genuinely necessary.
For employees, the implications are more complicated. Some traditional roles may become less common, while demand could increase for highly capable specialists, independent consultants and professionals who can manage complex commercial relationships. Rather than eliminating the need for people, these changes may alter where expertise sits within the wider industry and how toy companies access it.
The Next Decade Could Reward Agility More Than Size
Looking ahead to 2035, I suspect the toy industry will still contain many of the familiar names that dominate today's market. Major retailers will remain powerful, successful entertainment properties will continue driving substantial toy sales, and manufacturing will still require real factories, skilled people and significant investment. Children will still want toys that entertain them, parents will still care about value for money, and retailers will still expect suppliers to deliver reliably.
Those fundamentals aren't changing, but the type of organisation required to compete successfully could change quite substantially. The next generation of toy companies may increasingly consist of smaller central teams surrounded by extensive networks of specialist partners. AI may allow individual employees to accomplish considerably more, while digital sales channels could provide alternative routes to market for brands capable of creating consumer demand independently.
Companies may also become more international at an earlier stage, more selective about the activities they undertake internally and more cautious about accumulating permanent overheads. Rather than viewing recruitment and infrastructure investment as the automatic response to growth, management teams may increasingly seek ways to expand their commercial activities without increasing organisational complexity at the same rate.
Of course, there is another possible consequence worth considering. If technology and outsourcing reduce barriers to entry, competition could become even more intense. The toy industry may see more companies launching more products, creating greater pressure on consumer attention, retailer shelf space and profitability. In that environment, simply being lean won't be enough. Successful companies will still need excellent products, effective commercial strategies, reliable partners and the financial discipline to survive inevitable setbacks.

Final Thoughts: The Future Toy Company Will Be Defined by What It Can Do, Not How Many People It Employs
Perhaps the biggest shift over the next decade will be psychological rather than technological. For a long time, growth in the toy industry has often been associated with building bigger organisations, employing more people, establishing additional departments and developing increasingly extensive international operations. Those things can still be important, but they aren't necessarily the best measures of business success.
A profitable £10 million toy company employing twelve people might be a considerably better business than a £25 million company employing seventy people, depending on its margins, cash generation, resilience and growth prospects. Increasingly, entrepreneurs may judge success not by the size of the organisation they have built, but by the value of the intellectual property they own, the strength of their brands, the quality of their commercial relationships and the profitability of their operations.
None of this means that running a successful toy company is going to become easy. Manufacturing physical products, securing distribution, managing cash flow and persuading consumers to part with their money will remain difficult. Indeed, the increasing availability of technology and external services may make some parts of the business more competitive rather than less.
However, I do believe that the traditional relationship between company size and commercial capability is weakening, and that this will have some fascinating consequences for the toy industry over the coming decade. The next generation of successful toy companies may not necessarily have bigger offices, larger teams or more elaborate corporate structures. They may simply be much better at getting things done, supported by technology and networks of specialist partners that allow them to operate on a scale previously reserved for considerably larger businesses.
For an industry that has always depended on imagination, entrepreneurship and the ability to adapt to changing consumer behaviour, that could be a very interesting development indeed.



