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THE BACKDROP

The post pandemic performance of the Toy & Game business has been somewhat of a roller coaster: Supply chain/shipping disruption, cost of living driving a rare (virtually unprecedented in living memory) downturn in consumer demand and a broader geopolitical climate which has created a great degree of uncertainty.


As a career long market researcher, one of my frustrations with the Toy business is the paucity of data. So much of what people think in our industry is driven by subjective gossipy conversations from people who work for small and medium sized companies which do not always have strong corporate disciplines and data collection (even if they do have great people and great product development). Aside from the excellent timeless service of paid for data by Circana (NPD as was), formal published, public domain data is limited in our business.


And so, when the big stock market listed companies publish their results, it can give us significant insights into what is really happening with these companies, but also with the broader market. And we’re now at that time of the year where full year results for 2024 have been released, so let’s take a look at each set of results in turn and then draw some conclusions.

 

 

HASBRO:

Hasbro have had an interesting few years. Under the much loved and hugely successful previous CEO Brian Goldner, Hasbro seemed to have reached the zenith of their ‘Brand Blueprint’ strategy, which saw them embrace Hollywood and content production, and which drove them to record financials. I was in one meeting with Brian just before I left Hasbro, in which he outlined his thoughts about Hasbro’s future direction, from which it was clear to see at that stage that Hasbro needed to own/control more of their own content output in order to be more consistently successful versus only using other people’s platforms and other people’s brands in the Toy aisles.


The key insight into why Hasbro changed strategy so radically under current CEO Chris Cocks is in focusing on where the growth is. Under Goldner’s strategy, Hasbro focused on Toys, Games and entertainment content focused on kids and families. The issue with that strategy in terms of looking for future growth from where we are now is demographics. The birth rate is low and further dropping in most developed major Toy & Game markets. We’re not going into detail on that point here, but if you want to see the (somewhat depressing!) data on this, I wrote about this extensively in this article you can read here:


So, if you are the CEO of a major Toy, Game and entertainment company like Hasbro, and you have a relatively mature market position, the question is how do you find the future growth which the stock market will demand…? And the answer is you will struggle to find it in selling Toys for kids, because there will be fewer and fewer kids each year, so unless you find a way to sell more Toys per child than your competitors, revenues are likely to soften as the demographics worsen. Hasbro’s insight into this has led them to the clear shift in strategy towards older demographics which aren’t currently shrinking.


The Full Year 2024 results and strategy confirmation released by Hasbro points directly and overtly towards this in the strongest communication to date of this direction.


The following are direct quotes from Chris Cocks’ management remarks from the FY 2024 press releases:


“Hasbro generates nearly 70% of our revenue in categories outside traditional toys for kids – games, digital, licensing, compounds. While we have powerhouse brands for children, over 60% of our audience is 13 or older, representing the lifetime fandom we create with consumers of all ages – whether it’s collecting your first Spidey & Friends action figure to completing your collection of super rare Mox cards for MAGIC: THE GATHERING. Our audience diversity, the lifetime nature of our fandom, and the diversification of our brand portfolio gives us conviction to invest in the future of play.”


“Hasbro has a unique advantage in Aging Up, driving play experiences for fans of all ages whether it’s thru major retail partners like Amazon, Walmart, Smyths or Target, or via our growing direct initiatives including Hasbro Pulse, Magic Secret Lair and D&D Beyond.”


Hasbro’s strategy under Cocks is clearly to focus less on the traditional heartland of Toys for kids. The extended licensing program Hasbro have adopted in the last couple of years has allowed them to reap some big licensing royalties without the costly overhead required for extensive Toy product development programs. By licensing out their Tier 2 (and below) franchises they have generated ‘easy’ cashflow and enabled their organisation to pivot to serving older audiences.


One thing that I have been shocked by as someone who has been around the industry for a long time is the demand for their Kidult targeted offerings. Whenever I look at a product offered via Hasbro’s D2C platform – Hasbro Pulse – I look at a $200 GI Joe vehicle/ship, or a $150 Transformers product and ask myself how many people are really going to buy that. The answer quite often is 20,000 people. Imagine the margin on those sales of $3-4m items sold D2C, cash flowed in advance of production. That’s great business quite frankly!


Anyway, my greater knowledge of where Hasbro has come from has led me to meander on too long without commenting on their actual financial results from 2024. 2024 FY revenues declined by a massive but self-driven 17%, down to $4.1 billion (due to sale of E-One & less topline revenue as rights are licensed out instead of being exploited in house). The key positive figure though is adjusted operating profit at $838 million, which represents 20.4% of revenues, a massive profitability ratio.


Looking forward it is clear Hasbro will continue to focus on ‘Aging Up’, with Chris Cocks also highlighting activity and development of video Games. One question for me is for how long Magic: The Gathering can keep growing revenues versus the point where the brand almost needs to be ring fenced and consolidated. Historically, certainly in my time at Hasbro going back 2 decades, the company was often prone to over pushing strong brands and sometimes accidentally slaying the ‘golden goose’ by pushing sales growth too hard versus protecting the position. If Hasbro can avoid this with Magic, then I would say the short to medium term outlook looks fairly positive.

 

 

MATTEL:

Having spent all that time on the major Toy Co I know best, now onto the one I know least in Mattel. The historic backdrop for Mattel is that they have been more focused over time on fewer bigger franchises vs Hasbro, with the ongoing strength of Barbie, Hot Wheels and Fisher Price. Entering the digital era, Mattel were a little slow to embrace that brave new world and were behind the curve in embracing Hollywood and the world of content. In the past 7 years since Ynon Kreiz  became CEO, Mattel have made huge strides in this space, culminating in the release of the Barbie movie in 2023 which grossed a whopping $1.447 billion at the global box office, making it the 14th highest grossing movie of all time!

Mattel just reported FY 2024 revenues of $5.38 billion, down 1% versus 2023. Frankly that’s a remarkable result since 2023 results included all the uplift from the Barbie movie, and also taking into account that market conditions in 2024 were not easy at all! Moreover, Mattel announced EBITDA for FY 2024 at $1.058 billion, up $110m versus 2023, and the El Segundo based firm also deployed a $400m share buyback, increasing shareholder value significantly.

FY 2024 Doll sales were $2.2 billion, down 8% due to an understandable decline on Barbie sales versus the movie driven performance of 2023. Vehicle sales seem to have made up the slack with growth of 10% (constant currency basis).


Mattel’s outlook for 2025 is conservative, but still creditable if they can deliver with sales projected to grow c. 2 to 3%, and similar yoy adjusted operating income.

Interestingly Mattel’s results highlight that: “Guidance includes the anticipated impact of new U.S. tariffs on China, Mexico and Canada imports announced on February 1st”

Mattel is different to the other companies included in this report in that they own and operate the factories that produce a significant portion of their products, especially on key brands i.e. Barbie/Hot Wheels. Mattel’s biggest factory is reportedly in Mexico, so there is clear risk of disruption/margin erosion there dependent on where tariffs end up, and whether they are applied across the board, or if Toys manage to miss the threatened tariffs.


The other interesting point came from Anthony DeSilvestro, Mattel’s CFO, who stated that: “in 2025, we expect China will represent less than 40% of global production for our toys and as compared to an industry average of about 80%” Clearly there is ongoing geopolitical tension between China & the USA, but Mattel seem well diversified geographically, and this partly because of their position of owning their own factories outside of China. This is important, because major retailers have been pushing suppliers hard to relocate significant chunks of production outside of China to reduce perceived risks of supply chain disruption.

 

 

SPIN MASTER:

To set the backdrop to Spin Master’s FY 2024 results, let’s do a quick review of where they are at in their development. Having been founded by 3 friends in the 1990s, they have grown over that time into one of the Top Toy & Entertainment companies in the world. Their position gives them some unique opportunities for acquisitions: they can make sense of smaller deals than Hasbro or Mattel, they are stock market listed, so accessing funds for acquisitions is relatively straightforward, and so the last ten years has seen Spin Master grow by: organic growth, launching/pushing owned or part owned franchises, diversifying into entertainment & digital gaming AND acquiring strong Toyetic brands. This culminated in the major acquisition of Melissa and Doug, an acquisition I really like because a). It’s incremental in spaces they weren’t b). Diversifies the material base away from being quite so reliant on fossil fuel based plastics as a manufacturing material (since so many M&D products are made from wood), and there is always a risk of consumer rejection of plastic derived from oil.


The FY 2024 show total revenues of $2.263 billion (USD), vs $1.904 billion in 2023, up 18.8%. Most of this growth is attributable to M&D revenues, but growth is growth whether it increased organically or via acquisition. Operating income was down - $165.5 million in 2024 vs $188.9 million the previous year.


Spin Master reported their expectation that Toy sales would increase by 4 to 5% in 2025. This is broadly in line with my projections for the overall market due to a much stronger movie slate this year.

 

CONCLUSIONS

In what felt like a tough trading environment in 2024, these big three stock market listed giants had comparatively good years. Aside from the fact that diversified large businesses have more options for growth vs smaller perhaps single category companies, there are some other clear takeaways from this analysis:


1). Diversification of consumer demographic is probably a good thing if you haven’t already started working on that already.

2). Toys & Entertainment - as ever the worlds of Toys, Games and Entertainment remain intertwined, despite all the media changes we have seen in our working lifetimes.

3). Brands are SO important in this industry. If you are not building and nurturing your own Brands in this industry you are destined to either have a hard to sell product range or be on the hamster wheel of new product development and licensing in brands to sell.

4). As bigger companies continue to diversify away from relying solely on Kids Toys that should leave more opportunities for those companies who are still solely focused on producing and selling Toys for kids.

 

 


 

GREAT PEOPLE ARE YOUR BIGGEST ADVANTAGE

The area of our Consulting promoted the least is Recruitment Consultancy, and the reasons for this lack of promotion should be fairly obvious – sorry Recruiters, but this is not where fun and glamour are at in our business. Nevertheless, this has become one our most in demand services and our primary mission is servicing the needs of Toy & Games companies. We have a social and owned media platform which allows us to directly access c. 25k people in the world of Toys & Games from across the planet, aside from which after 25 years I know many people in this business.


So when a company asks for help in finding their next key hires, it’s normally easy and quick for us to get interested applicants, but then our clients also know that applicants are screened by someone who understands the business intimately, and can spot obvious B.S. – for example, on a recent screening interview I asked a candidate to talk me through how he managed a sales meeting with retailers, and having sat in those meetings myself I assessed his responses not from what sounded good, but from what I knew would work most effectively having been grilled by the same retailers myself.


We just placed a senior Sales guy in an international role, in a geography where good, experienced sales people are very in demand and hard to find/difficult to entice. It's a cliché, but people are your most important asset in our industry. So if you have key senior roles to fill or if you just can’t find someone qualified for a key role you need to fill, just drop me a DM and I’ll explain how we work/can help…

 

FACTORIES WE REPRESENT

We represent the following factories both in and outside of China. All of these factories have the necessary certifications, have capacity, have a history of successfully supplying other Toy & Game companies:


Games factory in India – supplying major Toy & Game companies with cardboard & plastic games.

Games factory in Vietnam – supplying cardboard, wood & plastic Games, all sourced from Vietnam and Thailand, not reliant on China for supply chain.

Plastic & Electronic Toy Factory in India – major supplier, having supplied 4 out of 5 of the world’s biggest Toy Cos.

Plush factory in India - leading Plush factory with strong R&D skills.

Plastic Toy Factory in China (managed from Hong Kong) – strong track record of decades of supplying Toy companies around the world.

Board Games supplier in China – I have worked with this vendor for 20 years, they have supplied dozens of major & minor customers of mine.

If you would like more information on any of these factories or if you need help with a strategic approach to Sourcing or want to find specific factory types, please feel free to drop me a message.

 

TOY & GAME BUSINESS CONSULTANCY

In the nearly 15 years I have been Consulting for, we have advised hundreds of companies, set up distribution into most major markets and helped to accelerate our client’s growth. For more information on how we can help, check out our services here: www.KidsBrandInsight.com/services 

 

Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm 

 

 

Trump Administration’s Tariff Threats Turn to Reality: What Happens Next For The Toy & Game Business…?


 

THREATS OF TARIFFS BEING IMPOSED WERE MADE: HERE COMES THE REALITY

A few months back I wrote here about the threat of tariffs on trade from the incoming Trump administration. Now tariffs are a reality. President Trump announced 25% tariffs on Canada & Mexico, and 10% on China. Then following engagement between the leaders of Mexico & Canada, tariffs have been paused or postponed for now based on commitments made on various issues by those leaders to President Trump’s apparent satisfaction.

No such pause has been applied so far with regards to tariffs on China, and China has now reacted with some tariffs and commercial counter measures of their own. This topic therefore merits some analysis to understand what is happening and how it is going to affect the world of Toys & Games.

 

THE UNEVEN TARIFF BATTLE WITH MEXICO & CANADA

The economies of Mexico, Canada and the USA are very intertwined. Just in the automotive sector alone, car components tend to go back and forth across the borders of these 3 North American countries until they become part of a finished car. So any tariffs are going to be at least disruptive, and in all probability, have a significant inflationary effect on the U.S. economy, and therefore on the disposable spending power of U.S. consumers. This would not be good news for consumers who are still fighting their way out of a cost-of-living crisis, and it is not good news for the rest of the world to see potentially reduced spending in the world’s biggest Toy & Game market.


The hard reality of this situation though is that even though an escalating tariff war would be likely to harm U.S. consumers and the U.S. economy overall, it is not a fair fight. The U.S. is so much stronger economically, diplomatically and militarily that in the end Mexico and Canada are very likely to compromise and give President Trump at least most of what he demands, certainly enough for him to be able to declare a ‘victory’. That seems to be what has caused the delay of the tariffs on the other North American partners here. It would be better for the Toy business if these tariffs were never introduced, and hopefully if President Trump can declare a victory to his support base, these tariffs may not be go ahead.

In recent years, many North American focused Toy Cos have ramped up production in Mexico in particular – Mattel’s biggest factory is now in Mexico, Lego have a production facility there as do MGA. So tariffs would likely have a very difficult impact on the Toy business, here’s to hoping that they are not ever imposed, and that the leaders of the North American nations can find amicable solutions without the need for tariffs, and that he next 4 years of the Trump administration sees amicable relations between these closely bonded countries.

 

THE MAIN EVENT: TARIFFS ON CHINA & CHINA’S COUNTER MEASURES

The much thornier issue from the perspective of the Toy & Game industry is Trump’s 10% tariffs on China which have now gone into effect, triggering counter measures from China in term of tariffs on some energy imports from the USA, and the threat of greater restrictions on a few major U.S. businesses operating in China.


Whereas Mexico & Canada are ultimately likely to capitulate to U.S. demands, China is not. China’s leadership reportedly see themselves in strategic competition with the U.S.A. to break what they see as  the U.S. hegemonic hold on global power via military, diplomatic and commercial strength. To that extent, China has already massively reduced their reliance on exports to the USA and have focused on building up export business to other countries around the world, as the following diagram shows. China’s approach will be to try to compete with the U.S. directly and via grand strategy, they are far less to deal with this current trade inflagration via personality and relationships with U.S. counterparts.


At the Spielwarenmesse-Nuremberg show last week, I sat in half a dozen meetings between Toy & Game companies and their factories, and in each of these, the customer was asking for cost reductions due to downward retail pressure on pricing. 10% tariffs added to goods from China are not going to help to increase demand/drive growth in the Toy & Game aisles of retail. And much as I have been a proponent and facilitator of the growth of production capacity outside of China, the reality is that the vast majority of Toys & Games – maybe as much as 80% of global supply are still coming from China, so this will definitely have a negative impact on the Toy business overall.

 

RISK OF FURTHER TARIFF ESCALATION

Chinese leadership and the nation of China are culturally predisposed to avoiding ‘losing face’, in other words, they will be culturally prevented from giving in to whatever demands President Trump wants to make. In a power struggle, China cannot afford to look weak against the incumbent global power they are seeking to compete with or even usurp.

The risk then is that further tariffs will be placed by the Trump administration against goods from China, so we could be starting with 10%, but ending up much higher. This is not scaremongering, this is a risk we need to consider and potentially diminish with our actions, because the big companies that dominate mass market retail where most of the volume of sales comes from in our business, are run by accountants and risk adverse corporate executives, as such they take decisions based on measured assessments of risk, and for the next 4 years, the risk of tariffs and trade wars flying back and forth between the USA and China looks high.


And also bear in mind, that is without any conversation about perceived risk of military flare up in or across the Taiwan strait, which would have a massive impact on Sourcing for Toys & Games. If trouble flared up in the Taiwan strait, then sanctions and other strong economic counter measures would most probably come into play, and shipments would be disrupted, if not prohibited. The Toy & Game business, as well as the rest of the world, really needs peace to reign.

 

IMMEDIATE EFFECT ON THE TOY & GAME INDUSTRY?

There are some obvious immediate effects from the tariffs imposed and threatened so far:


1). There are numerous alternative (albeit much smaller) Toy production hubs seemingly off the radar for tariffs at this stage:

              a). Vietnam

              b). India

              c). Indonesia

Therefore we can expect to see uplift in demand from these countries (which in fact my company has definitely seen since President Trump was elected).


2). Further cost pressure on factories in China to mitigate the impact of the 10% tariffs. This is quite likely to push the least viable factories out of business and will make others choose to diversify or completely change their product categories they are producing. In other words, the impact of these sanctions is likely to reduce capacity in China for Toy & Game production to a small degree.


3). Increased retail pressure to move production away from China. Some retailers have been particularly aggressive about this, reportedly Walmart has committed to sourcing $10bn of merchandise from India for example, and I know from my factory partners in India that Walmart is all over them currently. https://corporate.walmart.com/news/2020/12/10/walmart-commits-to-sourcing-10-billion-of-india-made-goods-each-year-by-2027


4). Retailer downward price pressure – whether it is realistic and reasonable or not, if there is cost inflation, mass market retail will pressure costs down. This will not be easy for anyone.

 

LONG TERM EFFECT ON THE TOY & GAME INDUSTRY?

Fundamentally, by implementing tariffs on the world’s Number one Toy & Game production hub, President Trump is accelerating the ebbing away of production from China. This is arguably a good thing for China’s economy, because with worker wages at $800 or more per month in China now, this is a nation better suited to producing high end items such as real cars versus Toy cars!


The problem is for the Toy & Game industry which is still so reliant on China’s vast expertise, experience and supply chain for Toy production. These are turbulent times and I foresee the turbulence increasing, not reducing alas.


The function of Sourcing has not been as complicated and challenging for 40 years. The ‘ostrich with head in the sand’ approach is unlikely to be a successful formula for managing the challenges.

 

CAN WE HELP YOU MANAGE THIS ONGOING SUPPLY CHAIN DISRUPTION?

If you would like to discuss what is going on with Sourcing right now, and explore options to address the challenges with us, we are offering free, no-obligation advisory calls for a limited period of time, just DM to set up a call.

 

 

TOY & GAME BUSINESS CONSULTANCY

In the nearly 15 years I have been Consulting for, we have advised hundreds of companies, set up distribution into most major markets and helped to accelerate our client’s growth. For more information on how we can help, check out our services here: www.KidsBrandInsight.com/services 

 

Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm 

 

Spielwarenmesse, Nuremberg Toyfair 2025 Review And Market Outlook


Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm 

 

SPIELWARENMESSE 2025

This show was, I think (lost track slightly) my 25th anniversary of first attending this gigantic show. It’s a magnificent gathering of many tens of thousands of people from across the world of Toys & Games. I had an interesting conversation with some of the organising team on the last day of the show, where we discussed visitor numbers, and the ongoing subjective conversations about how much footfall there was at this and other shows. “Seems quieter or busier versus last year”. I expressed my opinion that there is no more useless metric than subjective perceptions of how busy the show is. I appreciate it might make the show FEEL better if there is a buzz of people, but the reality is that this is a hard-nosed business which is all about meeting commercial partners and selling product. According to the official figures released on the last day of the show, there were 57,500 visitors from 126 countries at this year’s Spielwarenmesse show, which broadly matches the figures from last year – proving that any subjective observations that numbers were up or down were not very well informed! If you don’t get a lot of business done with these visitor numbers, and with the visitor quality at this show (including major retailers and distributors from all major markets) then the issue is most likely with you, your company, your products or your team!


My first meeting was at 9am on the first day of the show, and my last meeting commenced 1 hour before the show closed. It seems bemusing to see so many people attend this vast show for just 2 or 3 days, if you are in the business of buying or selling Toys, where else can you spend a better 5 days? We all like to have a nice relaxing weekend at home, but surely this show merits attendance on all days? There is always next weekend to relax is there not…I had 48 pre-arranged meetings at the show, and about the same number of ad hoc meetings/discussions running around the show, plus dinners and conversations in the various Irish bars of Nuremberg after hours. To waste such a great opportunity to connect with people & to try to sell them our services or the products of my clients would not sit well with me. Only spending two or three days at this show would represent a massive missed opportunity surely? Compare the 48 pre-arranged meetings I had with the 57,500 visitors – that means I arranged to meet less than 0.1% of the visitors at the show. Even if you are a big company with lots of staff and a big exhibition booth you will not get close to maximising the potential opportunity of the show just simply due to the scale of people you could meet versus the available time you have.

 

GLOBAL TOY & GAME MARKET SALES TREND 2024

The best source of Toy sales data for all of my c. quarter of a century in this business has been Circana (previously called NPD). During the Spielwarenmesse show, Circana released their commentary on sales performance for the Toy market in their 12 tracked markets: https://www.circana.com/intelligence/press-releases/2025/global-toy-sales-stabilize-in-2024-collectibles-fan-favorites-and-smart-spending-shape-the-market/


Circana identified that sales across their ‘G12’ markets declined by 0.6% in 2024 versus 2023. They added that total sales in the world’s biggest Toy market, the USA were down 0.3%. This might look like a negative performance, but when you look at the comparative weakness of the movie slate in 2024, it’s actually evidence of a very resilient Toy & Game market across these major nations. With a much stronger movie slate in 2025, that alone should see a mid-single figure increase in most major Toy markets this year.


Moreover, Spielwarenmesse 2025 saw a lot of strong product development output on display. Companies have come out fighting after a tough couple of years, and so for 2025, I am fairly optimistic about the overall performance of the market. The issue of course is that total market sales show the macro perspective, but beneath the headline figures is a huge churn of companies up and down, of the meteoric risers and those who are fighting to stay in the game. Nevertheless I came away from Spielwarenmesse optimistic for 2025.

Trading conditions are challenging nevertheless. The two words I heard most at Spielwarenmesse were ’DIFFICULT’ and ‘TOUGH’. Working in a mature business full of competition as we do is never going to be a walk in the park, but opportunities abound for well managed prudent companies who chase innovation, fresh marketing and distribution channels and for those who excel at fighting the traditional game at retail.

 

THE BATTLEFIELD OF BRICKS

Circana’s report highlighted that the ‘Building Sets’ category grew for the 5th year in a row and topped both growth and total value versus other Toy & Game categories. Clearly this is largely driven by the excellence of Lego’s strategy and product execution, as well as the revered status of the brand in the eyes of consumers both old and young. In a market which did not grow, and in which there is relatively little totally ‘blue sky’ space, two major companies have decided to ramp up their competitive offering and to seek to compete more aggressively with Lego for market share. Mattel unveiled ‘Mattel Brick Shop’ in Nuremberg, and Jazwares unveiled ‘BLDR’, their aggressive entry into this space featuring strong licenses such as Squishmallows, Hello Kitty and others.


It's clear why big companies almost see no option but to try to muscle in on the Construction category because: a). Growth is not easy to find elsewhere b). Consumer demand is super strong in this category and c). This category has offerings across kids, tween, teen and kidults, so the consumer target is potentially very broad. Many have tried to take Lego on over the years, and yet still Lego dominates this space, let’s see – at the very least it will be fun to watch for those not involved, and offering more choice to retailers and consumers is normally a good thing.

 

TOY BUSINESS FORUM

Last but not least on the topic of Spielwarenmesse 2025 in Nuremberg, was the Toy Business Forum panel discussion I sat on. Thanks to the team at Spielwarenmesse and to discussion host Marlene Hösch for the opportunity to discuss opportunities in India’s domestic Toy market. You can see me below talking to the audience about why I see India as the biggest market growth opportunity in the next decade or more. The session is available on Spielwarenmesse Digital I believe, you can watch on this link here: https://digital.spielwarenmesse.de/eventdate/The-Indian-Toy-Market-Opportunities-and-Potential-for-International-Manufacturers-followed-by-a-get-together--8cdff4e5-b68a-47b5-84e0-249519381142?day=2025-02-01

 

SEE YOU IN NEW YORK??

I’ll be attending the New York Toy Fair. I’ll giving a presentation on Sunday morning in New York on Sourcing Trends. Here’s the details for the Toy Fair University session: https://tfny2025.mapyourshow.com/8_0/sessions/session-details.cfm?scheduleid=102

I’ll also be speaking to companies about Sourcing, our Consultancy services and also acting as an International Sales Rep for some very strong Games. Hope to see you in NYC!

 

FACTORIES WE REPRESENT

We represent the following factories both in and outside of China. All of these factories have the necessary certifications, have capacity, have a history of successfully supplying other Toy & Game companies:

Games factory in Vietnam – supplying cardboard, wood & plastic Games.

Games factory in India – supplying major Toy & Game companies with cardboard & plastic games.

Plastic & Electronic Toy Factory in India – major supplier, having supplied 4 out of 5 of the world’s biggest Toy Cos.

Plush factory in India - leading Plush factory with strong R&D skills.

Plastic Toy Factory in China (managed from Hong Kong) – strong track record of decades of supplying Toy companies around the world.

Board Games supplier in China – I have worked with this vendor for 20 years, they have supplied dozens of major & minor customers of mine.

If you would like more information on any of these factories or if you need help with a strategic approach to Sourcing or want to find specific factory types, please feel free to drop me a message.

 

BOARD GAME SALES REPRESENTATION

We are representing a number of strong selling Games for international markets with established consumer demand in one or more markets. If you’re seeking proven Games to sell in your market/s please feel free to get in touch to arrange a meeting at one of the upcoming shows!

 

TOY & GAME BUSINESS CONSULTANCY

In the nearly 15 years I have been Consulting for, we have advised hundreds of companies, set up distribution into most major markets and helped to accelerate our client’s growth. For more information on how we can help, check out our services here: www.KidsBrandInsight.com/services 

 

Sign up to our Free Toy Industry Journal e-newsletter for the latest articles, podcasts, trends and insights into what’s going on in the Global Toy & Games business, just click here to sign up: https://forms.aweber.com/form/54/1325077854.htm 

 

 

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