Lilo & Stitch (2025): What Its Success Says About Toy & Entertainment Evolution Since 2002
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Lilo & Stitch (2025) has hit over $1billion in global box office takings at the time of writing. This is a big number for the sequel to a movie which originally took $274 million back in 2002. So what’s changed? How has a movie franchise which did ok, but was not a big hit turned to gold in 2025 for The Walt Disney Company? There are a number of reasons for that, and in some ways the 2025 big success vs the 2002 movie doing ok is a symptom of broader changes in the world of family entertainment and Toys.
LILO & STITCH 2002
The hardest job I ever had in Toys was when I randomly found myself the junior member of a two-person team managing Hasbro’s relationship with Disney in Europe back in the early noughties. At that time, the companies had so much business together that our regular update meetings would last all day. In the midst of an eight-hour extended meeting as tiredness came on, we would let something slip and suddenly find ourselves in trouble when we went back to the office. I remember we agreed to giving up Plush rights in Hungary (or somewhere else in Eastern Europe, my memory is hazy on the details) to the original Lilo & Stitch movie and being advised we had just given away $2-3m when we got back to the office.
When Hasbro signed a big new deal with Disney back at the turn of the millennium, and I took on that new role helping to manage the relationship between Hasbro & Disney, there were 4 movies on the immediate horizon where Toy licensing was seen as opportunity: Atlantis: The Lost Empire, Lilo & Stitch, Monsters Inc. & Treasure Planet. Of the four, Monsters Inc had the biggest commercial expectations. And as it turned out rightly so as this movie hit $half a billion globally at the box office. Monsters Inc was a Pixar movie, and at that time, Pixar as a separate entity to Disney was notably and particularly successful with pretty much EVERY movie, so it was to be expected that movie had higher expectations. Atlantis: The Lost Empire had the lowest expectations; I would say that Treasure Planet was expected to be next most successful leaving the quirky but unusual format of Lilo & Stitch expected to be 3rd out of 4th in terms of commercial success.
Expectations are so important with the ‘quickly in and out’ business which movies offer. The movie will launch with strong marketing and noise causing an initial surge of merchandise sales, and then historically would come a Video or DVD launch later in the year for a 2nd spike in Toy sales. The number of individual products developed depends largely on expectations of how a movie will do, but it’s always like placing a bet – some bets come off and some don’t. Think about how the original Toy Story movie Toy launch totally failed to set the bar high enough in terms of number of skus and inventory commitments. The same was clearly true with the original Frozen movie. Parents around the world were going crazy about how they couldn’t get hold of Toys for the movie…back in 2014 I remember being set up for an ambush interview on the radio to argue with angry parents why the Toy industry was trying to fleece them by keeping demand low and prices high (you can listen to that interview here if you want: https://www.bbc.co.uk/programmes/p022bk27)
To cut to the chase here, Lilo & Stitch back in 2002, originally had fairly modest expectations versus the other Toyetic/family entertainment movies being released. To some degree then, the level of success achieved by the original movie was a self-fulfilling prophecy, in fact $1/4 billion was a very good number at that time for an animated movie.
BETWEEN 2002 AND 2025: A MEDIA REVOLUTION
When we look back at the media landscape as it was in 2002 versus how it is today, it is simply crazy how much it has changed. If those people who lived through the late 1700s and early 1800s experienced the industrial revolution, history will surely reflect on our current generations living through the ‘Internet Revolution’.
Movies were the dominant mass market Toy shifter back then, TV advertising was the primary marketing medium, physical retail prevailed over the nascent upstarts like Amazon, and Toy companies were Toy companies as opposed to being Toy companies with Entertainment company aspirations.
Fast forward to today, and home streaming of entertainment content prevails, TV advertising for Toys is considered a secondary marketing tactic now, online retail is huge, but in all fairness while everything else seems to have changed, movies are still a big thing if not quite as big a Toy sales driver as back in 2002…the bigger change though is the shift from the 2nd sales bump model we used to have with VHS & DVD releases.
And it’s this latter point where we should begin with when it comes to understanding how Lilo & Stitch 2025 can do so much better than the original instalment. Because whereas historically, you would have to choose to buy the Video/DVD and would need to specifically choose to spend $10 (or whatever it costs) on a quirky lesser known older Disney movie, there are now 150m+ families around the world who could automatically stumble across and watch the original Lilo & Stitch movie without having to directly and specifically purchase that. It’s clear that Disney + has allowed the innately viral properties of the Stitch character to work viral magic.
One further thing that has changed since the original movie is labelling and narrative around gender & Toys. Unlike back in 2002, we no longer (publicly at least) label Toys as ‘Boys’ or ‘Girls’. One thing you have to note with Lilo & Stitch (both movies) is the positioning is fairly unusual – there is a super cutesy, quirky endearing young girl who also has a naughty side and who has all the usual friendship/family relationship issues we would expect in a property targeting Girls. On the other side, we have a miniature wrecking machine which is both capable of being ultra cute, ultra gross and is the embodiment of an action-oriented character which would traditionally be classified as ‘Boys’.
And therein lies an additional explanation of why it’s easier for Lilo & Stitch as a franchise to be successful in the Toy business today versus originally – back in 2002, the thinking of Toy companies was driven by which aisle in physical retail a Toy could be merchandised in. The physical retail reality of Toys R Us had a bigger part to play in the mindset and strategy of U.S. and US HQ’ d global Toy companies, a property could be skipped if it wasn’t clear where it could be merchandised – ‘if it ain’t on the Boys or Girls aisle, it ain’t nowhere’. Think back to Harry Potter’s first foray onto Toy shelves - when the first Mattel Toy lines launched back in the early noughties…despite the virtually unprecedented success of the books, and the first movies being very successful (nearly $2bn box office for the first 2 movie instalments alone), the Toy lines did not perform to expectations originally, largely because retail didn’t know where to merchandise it.
Today things have changed, but not just because of a changed perspective on gender across much of society, it’s also because departmentalisation/categorisation is less important with online retail. If you want Lilo Toys, Amazon will find them from your search, and the same applies for Stitch. Today, Harry Potter Toys & Games are among the most successful classic properties, arguably for the same reason – the gendering of Toy aisles is no longer an insurmountable hurdle.
NOSTALGIA: OLDER GENERATION INTRODUCING THEIR FAVOURITE TO A NEW GENERATION
Another factor to look at is that well known driver of movie franchise (and Licensed Toy) success: the rose-tinted view that comes from nostalgia. 23 years later after the original release, a child who was 7 first time around is now 30, maybe they have their own kids now. Maybe mom/dad and child can watch the 2025 iteration together, and we know how powerful that can be. Think Star Wars, think Jurassic Park/World etc., the list could go on and on. Nostalgia is a huge driver of Toy sales and with the increase in ‘Fandom’ which has been one of the major successes of the Toy business across the last decade or so, it’s obvious how this could be a big part of the greater success of Lilo & Stitch in 2025.
THE IMPACT OF LIVE ACTION
One final point which is a little off topic but needs to be said – live action real human characters can obviously create stronger emotions than animated characters. One very powerful factor in the 2025 iteration of Lilo & Stitch is the raw emotions created by the threat of Lilo being taken from her sister and put into state custody. Seeing real human emotion really triggers a strong bond with the characters in a way which doesn’t always come across when the movie premise is more fantastical (okay the Stitch element is inter-planetary, and you don’t get more fantastical than that, but the relationship between Lilo and her sister is as real as it gets).
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This article is copyright 2025 RG Marketing Ltd, all rights reserved. All contributors to this article contributed under a work for hire basis on behalf of RG Marketing Ltd. Please also note, this article was written and published in the United Kingdom.